Uses of Class
javafx.scene.input.RotateEvent
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Packages that use RotateEvent 软件包 描述 javafx.scene 为JavaFX Scene Graph API提供核心的基类集。javafx.scene.input 提供一组用于鼠标和键盘输入事件处理的类。 -
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Uses of RotateEvent in javafx.scene
Method parameters in javafx.scene with type arguments of type RotateEvent Modifier and Type 方法 描述 void
Node. setOnRotate(EventHandler<? super RotateEvent> value)
设置属性onRotate的值。void
Scene. setOnRotate(EventHandler<? super RotateEvent> value)
设置属性onRotate的值。void
Node. setOnRotationFinished(EventHandler<? super RotateEvent> value)
设置属性onRotationFinished的值。void
Scene. setOnRotationFinished(EventHandler<? super RotateEvent> value)
设置属性onRotationFinished的值。void
Node. setOnRotationStarted(EventHandler<? super RotateEvent> value)
设置属性onRotationStarted的值。void
Scene. setOnRotationStarted(EventHandler<? super RotateEvent> value)
设置属性onRotationStarted的值。 -
Uses of RotateEvent in javafx.scene.input
Fields in javafx.scene.input with type parameters of type RotateEvent Modifier and Type Field 描述 static EventType<RotateEvent>
RotateEvent. ANY
所有旋转事件类型的公共超类型。static EventType<RotateEvent>
RotateEvent. ROTATE
当用户执行旋转手势(例如将两个手指彼此拖动时)发生此事件。static EventType<RotateEvent>
RotateEvent. ROTATION_FINISHED
当旋转手势结束时,会发生此事件。static EventType<RotateEvent>
RotateEvent. ROTATION_STARTED
当检测到旋转手势时,会发生此事件。Methods in javafx.scene.input that return RotateEvent Modifier and Type 方法 描述 RotateEvent
RotateEvent. copyFor(Object newSource, EventTarget newTarget)
RotateEvent
RotateEvent. copyFor(Object newSource, EventTarget newTarget, EventType<RotateEvent> type)
用给定的字段替换给定事件的副本。Methods in javafx.scene.input that return types with arguments of type RotateEvent Modifier and Type 方法 描述 EventType<RotateEvent>
RotateEvent. getEventType()
Method parameters in javafx.scene.input with type arguments of type RotateEvent Modifier and Type 方法 描述 RotateEvent
RotateEvent. copyFor(Object newSource, EventTarget newTarget, EventType<RotateEvent> type)
用给定的字段替换给定事件的副本。Constructor parameters in javafx.scene.input with type arguments of type RotateEvent Constructor 描述 RotateEvent(Object source, EventTarget target, EventType<RotateEvent> eventType, double x, double y, double screenX, double screenY, boolean shiftDown, boolean controlDown, boolean altDown, boolean metaDown, boolean direct, boolean inertia, double angle, double totalAngle, PickResult pickResult)
构造新的RotateEvent事件。RotateEvent(EventType<RotateEvent> eventType, double x, double y, double screenX, double screenY, boolean shiftDown, boolean controlDown, boolean altDown, boolean metaDown, boolean direct, boolean inertia, double angle, double totalAngle, PickResult pickResult)
构造具有null源和目标的新的RotateEvent事件
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