Uses of Class
javafx.scene.input.RotateEvent
-
Packages that use RotateEvent 软件包 描述 javafx.scene 为JavaFX Scene Graph API提供核心的基类集。javafx.scene.input 提供一组用于鼠标和键盘输入事件处理的类。 -
-
Uses of RotateEvent in javafx.scene
Method parameters in javafx.scene with type arguments of type RotateEvent Modifier and Type 方法 描述 voidNode. setOnRotate(EventHandler<? super RotateEvent> value)设置属性onRotate的值。voidScene. setOnRotate(EventHandler<? super RotateEvent> value)设置属性onRotate的值。voidNode. setOnRotationFinished(EventHandler<? super RotateEvent> value)设置属性onRotationFinished的值。voidScene. setOnRotationFinished(EventHandler<? super RotateEvent> value)设置属性onRotationFinished的值。voidNode. setOnRotationStarted(EventHandler<? super RotateEvent> value)设置属性onRotationStarted的值。voidScene. setOnRotationStarted(EventHandler<? super RotateEvent> value)设置属性onRotationStarted的值。 -
Uses of RotateEvent in javafx.scene.input
Fields in javafx.scene.input with type parameters of type RotateEvent Modifier and Type Field 描述 static EventType<RotateEvent>RotateEvent. ANY所有旋转事件类型的公共超类型。static EventType<RotateEvent>RotateEvent. ROTATE当用户执行旋转手势(例如将两个手指彼此拖动时)发生此事件。static EventType<RotateEvent>RotateEvent. ROTATION_FINISHED当旋转手势结束时,会发生此事件。static EventType<RotateEvent>RotateEvent. ROTATION_STARTED当检测到旋转手势时,会发生此事件。Methods in javafx.scene.input that return RotateEvent Modifier and Type 方法 描述 RotateEventRotateEvent. copyFor(Object newSource, EventTarget newTarget)RotateEventRotateEvent. copyFor(Object newSource, EventTarget newTarget, EventType<RotateEvent> type)用给定的字段替换给定事件的副本。Methods in javafx.scene.input that return types with arguments of type RotateEvent Modifier and Type 方法 描述 EventType<RotateEvent>RotateEvent. getEventType()Method parameters in javafx.scene.input with type arguments of type RotateEvent Modifier and Type 方法 描述 RotateEventRotateEvent. copyFor(Object newSource, EventTarget newTarget, EventType<RotateEvent> type)用给定的字段替换给定事件的副本。Constructor parameters in javafx.scene.input with type arguments of type RotateEvent Constructor 描述 RotateEvent(Object source, EventTarget target, EventType<RotateEvent> eventType, double x, double y, double screenX, double screenY, boolean shiftDown, boolean controlDown, boolean altDown, boolean metaDown, boolean direct, boolean inertia, double angle, double totalAngle, PickResult pickResult)构造新的RotateEvent事件。RotateEvent(EventType<RotateEvent> eventType, double x, double y, double screenX, double screenY, boolean shiftDown, boolean controlDown, boolean altDown, boolean metaDown, boolean direct, boolean inertia, double angle, double totalAngle, PickResult pickResult)构造具有null源和目标的新的RotateEvent事件
-